AI Insights · Timothy · October 2024
Top 5 iOS Sandbox Games in South America, Q3 2024
Discover the performance trends of the top five sandbox games on iOS in South America during Q3 2024, highlighting downloads, revenue, and active users.
In the third quarter of 2024, the performance of the top sandbox games on iOS in South America showcased intriguing trends in terms of downloads, revenue, and active users. This data, sourced from Sensor Tower, provides valuable insights into the popularity and financial success of these applications.
The game Roblox experienced a notable increase in weekly revenue, peaking at around $356K in late July before seeing a gradual decline to approximately $246K by the end of September. Weekly downloads showed a fluctuating pattern, starting at about 111K and reaching up to 140K mid-September, before falling to 106K at the quarter's end. Meanwhile, weekly active users remained relatively stable, beginning with 1.75M in early July and closing the quarter with 1.72M.
Minecraft: Play with Friends maintained a steady revenue flow, ranging from $67K at the start of the quarter to $54K by the end. Weekly downloads remained fairly consistent, fluctuating slightly around 2K. The active user base showed a gentle decline from 252K at the start to around 216K at the end of September.
For Terraria, weekly revenue remained stable, hovering around $1K throughout the quarter. Downloads showed minor fluctuations, with numbers ranging from 107 to 176 weekly. The active user count started at 966 and showed slight variations, ending the quarter at 997.
Mods, Addons for Minecraft PE saw its revenue peak at $1.3K in mid-August before dropping to $632 by the end of the period. Downloads initially decreased from 6.9K to a low of 2.5K in mid-August. The active user count displayed a downward trend, starting at 23.4K and reducing to 16.5K by the end of September.
Finally, Melon: Sandbox experienced a relatively stable revenue stream, with weekly figures ranging from $414 to $705. Downloads were inconsistent, peaking at 3.5K in mid-August, while active users remained steady, beginning at 42.2K and concluding at 40.5K.
These insights reflect the dynamic nature of the sandbox game market on iOS in South America. For more detailed analyses and data, visit Sensor Tower.